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Bedrock 1.26.60

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    Before events

    PlayerDieBeforeEvent

    Interface in @minecraft/server

    Basalt’s own: a player about to die.

    import type { PlayerDieBeforeEvent } from '@minecraft/server';

    Subscribe to it with server.beforeEvents.playerDie.

    import { server, type PlayerDieBeforeEvent } from '@minecraft/server';
    server.beforeEvents.playerDie.subscribe((event: PlayerDieBeforeEvent) => {
    console.log('playerDie', event.player.name, event.keepInventory, event.deathMessage);
    });
    import { server } from '@minecraft/server';
    server.beforeEvents.playerDie.subscribe((event) => {
    console.log('playerDie', event.player.name, event.keepInventory, event.deathMessage);
    });

    read-only

    readonly player: Player;
    Types

    read-only

    readonly damageSource: EntityDamageSource;
    keepInventory: boolean;

    Whether the player keeps their items, which handlers may change.

    drops: ItemStack[];

    What’s thrown out if the inventory isn’t kept, which handlers may change.

    deathMessage: string | undefined;

    Sent to everyone; undefined sends nothing.

    ServerBeforeEvents.playerDie