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    After events

    ScriptEventCommandMessageAfterEvent

    The ScriptEventCommandMessageAfterEvent interface in @minecraft/server.

    Interface in @minecraft/server

    import type { ScriptEventCommandMessageAfterEvent } from '@minecraft/server';

    Subscribe to it with system.afterEvents.scriptEventReceive.

    import { system, type ScriptEventCommandMessageAfterEvent } from '@minecraft/server';
    system.afterEvents.scriptEventReceive.subscribe((event: ScriptEventCommandMessageAfterEvent) => {
    console.log('scriptEventReceive', event.id, event.message, event.sourceType);
    });
    import { system } from '@minecraft/server';
    system.afterEvents.scriptEventReceive.subscribe((event) => {
    console.log('scriptEventReceive', event.id, event.message, event.sourceType);
    });

    read-only

    readonly id: string;

    The namespace:path id the /scriptevent carried.

    read-only

    readonly message: string;

    Anything after the id, or an empty string.

    read-only

    readonly sourceType: ScriptEventSource;

    Where it came from, a ScriptEventSource value.

    read-only optional

    readonly sourceEntity?: Entity;

    The entity that ran it, when one did.

    Types

    SystemAfterEvents.scriptEventReceive, ScriptEventCommandMessageAfterEventSignal.subscribe, ScriptEventCommandMessageAfterEventSignal.unsubscribe